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[其它] 《星球大战:银河》维基百科详细介绍

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发表于 2011-9-25 15:52 | 显示全部楼层 |阅读模式
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http://starwars.wikia.com/wiki/Star_Wars_Galaxies

星球大战:银河“亲身体验你听说过的最伟大的传奇……它是你的。”
                                      ——《星球大战:银河》广告语
"Experience the greatest saga ever told.....yours."
―Star Wars Galaxies tagline

《星球大战:银河》(常被简称为SWG)是一款微软Windows操作系统平台上的 “星球大战”题材大型多人在线游戏,它由索尼在线娱乐开发,卢卡斯电艺发行。它的原版游戏,《星球大战:银河:分裂的帝国》于2003年6月23日在美国上市,2003年11月7日于欧洲上市,2004年12月23日打入日本市场,并在2006年登陆澳大利亚。这款原版游戏在之后推出了三个资料片。为了收回制作游戏的成本,索尼在线娱乐向玩家们收取金额为14.99美元(11.15欧元,9.49英镑)的月租费,若是一次支付3个月、6个月或12个月即可享受优惠。2011年6月24日,索尼宣布《银河》即将在该年12月15日停服下线。

Star Wars Galaxies (often abbreviated SWG) is a Star Wars-themed MMORPG developed by Sony Online Entertainment and published by LucasArts for Microsoft Windows PCs.[1] The base game, titled Star Wars Galaxies: An Empire Divided, was released on June 26, 2003 in the United States of America, November 7, 2003 in Europe, December 23, 2004 in Japan, and in 2006 in Australia. The base game has been upgraded with three major expansions since. In addition to the initial cost of the game software, SOE charges a monthly subscription fee (like most other MMORPGs) of $14.99USD (€11.15, £9.49), with discounts for 3-, 6-, and 12-month subscriptions. On June 24th, 2011, Sony announced that Galaxies would be shut down on December 15 of that year.

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 楼主| 发表于 2011-9-25 15:53 | 显示全部楼层
游戏基本资料:
出版信息:
开发商:索尼在线娱乐
发行商:卢卡斯电艺
发行日期:2003年6月26日(美国)
          2003年11月7日(欧洲)
          2004年12月23日(日本)
          2006年(澳大利亚)
类型:大型多人在线角色扮演
模式:多人游戏
分级:ESRB:青少年级
      USK:12岁
平台:微软WindowsPC操作系统
星战历史:
年代:反抗军时代
时间线:1.5ABY


开发与发行:
2000年3月16日,卢卡斯电艺娱乐公司宣布了与Verant互动有限公司和索尼在线娱乐开发第一款星球大战题材大型多人在线角色扮演游戏的合作计划。这款当时仍不知姓甚名谁的游戏由Verant开发,索尼在线娱乐负责提供在线游戏的技术支持。这个制作团队曾是著名的MMORPG游戏《无尽的任务》(很古老的一个网游,它被认为是副本玩法的鼻祖)的开发者。卢卡斯电艺将负责发行这款星战网游。声明中还包括游戏将有可能于2001年某时上市,游戏背景将设定在经典星战三部曲时期。
On March 16, 2000, LucasArts Entertainment announced a partnership with Verant Interactive Inc. and Sony Online Entertainment to create the first massively multiplayer Star Wars online role-playing game The then unnamed game would be developed by Verant with online play supported by SOE. This was the same team responsible for creating and supporting the popular Everquest massively multiplayer online game. LucasArts would be responsible for all distribution of the Star Wars online game. The announcement included an expected release date some time in 2001 and that the game would take place during the classic trilogy Star Wars era.
卢卡斯电艺于2000年11月29日正式宣布本作的品牌名称为《星球大战:银河》,并宣布首轮测试将在2001年晚些时候展开,这让正式发售时间变成了一个未知数。联合索尼在线娱乐,游戏官网于2000年11月30日上线,快速回复有关游戏的提问,并且由游戏的部分开发者负责更新新闻版块。
LucasArts officially announced the brand name of the game to be title Star Wars Galaxies on November 29, 2000.The announcement claimed the first round of testing for Star Wars Galaxies was expected to start in late 2001 which would push back the official release date to an unknown time. The game's official information site was launched on November 30, 2000 in conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team.
“我们将这个网站视为建设稳固的《星球大战:银河》游戏群体的一大进步。我们坚信坚持和与爱好者们的开放讨论将是《星球大战:银河》获得成功的必要条件。”
                                                 ——Simon Jeffery,卢卡斯电艺总裁
"We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games. We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience."
―Simon Jeffery, president of LucasArts

2001年5月17日,就连Beta外测还没有开始,游戏的第一个资料片便已经宣布了(你感觉如何了呀……)。这个没有公布标题的资料片将在最初的原版游戏上市之后6个月推出,届时游戏将加入飞行模拟元素,可以让玩家拥有并驾驶星际飞船以跨星系旅行或是参加宇宙战斗。原版游戏——即地面战元素——跳票到了2002年后半年。官(河蟹)方解释说《星球大战:银河》的太空战元素加入的诡异时间是为了让玩家有时间在太空元素加入之前创建自己的人物并探索游戏的不同核心玩法。此时星际旅行需要通过可以载着玩家从一个世界飞往另一个的公共飞船实现。
On May 17, 2001, even before the game went into public beta testing, the first expansion's development was announced. The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer. Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world.

新的官网在同一天上线,它不仅仅将重心放在促进玩家交流上,而是囊括了最新的截屏、电影、升级的问询系统、设计原画、制作人员简介、游戏特点以及全新的论坛。该网站于2001年12月用户量左右达到了100000。第二年由于新官网的上线,新的内容不断被公布,这些内容包括种族、地点资料、各种游戏要素的全新图片、影片展示以及不同地点的3D QuickTime虚拟全像图。
A new official site was also released on the same day that put more of an emphasis behind the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team member's profiles, features about the game, and a new forum. The site reached 100,000 users by December 2001. Throughout the next year after the release of the new site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360 degree QuickTime VR panoramas of different locations.

Verant在2002年开始接收来自用户的游戏内测申请。内测于2002年6月开始。索尼在线娱乐随着游戏内测的进行公布更多的诸如截图、合作信息、每个玩家只能服务器中创建一个人物的新闻、技能树和技能系统运作的机理。卢卡斯电艺也在2002年5月20日宣布它们将于Xbox和PS2平台上推出相应版本,但是之后这个计划被取消了。
Verant began accepting applications from users in May 2002 who were interested in participating in a closed beta test for SWG. The closed beta test would begin in July 2002.SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server, and skill trees and how the skill-based system would function. LucasArts also announced on May 20, 2002 that both the Xbox and PlayStation 2 would get a version of the game, but these would later be cancelled.
2002年年底,卢卡斯电艺正式确认游戏于2003年4月15日发售。并在2002年12月20日宣布以地面为基础的《星球大战:银河》游戏名为《分裂的帝国》,以及自2000年12月首次公布以来,游戏用户已达到400000人次,这是一个零售游戏所能取得的最大玩家群体大小。
2002 ended with LucasArts officially confirming a release date of April 15, 2003. They also announced on December 20, 2002 that the ground-based component of Star Wars Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its original release in November 2000. This represented one of the largest ever fan communities amassed for any game prior to retail availability.
《分裂的帝国》的发售时间后来再次跳票到了一个未知的时间(和TOR有诸多共同之处不是么?),但是在2003年6月17日,卢卡斯电艺官方确认《星球大战:银河:分裂的帝国》的会在2003年6月26日正式发售。
An Empire Divided would later be delayed to an unknown time, but on June 17, 2003, LucasArts confirmed Star Wars Galaxies: An Empire Divided would be released on June 26, 2003.

有着“星球大战”商标和经验丰富的制作人拉夫•科斯特坐镇,玩家们的期待随着《银河》的开发进程不断升温。业界人士纷纷认为这热度会让注册用户量突破十万大关。可同时随着开发的进行,游戏一跳再跳,元素一再缩减,索尼更是取消了Xbox和PS2版本。
With a Star Wars license and veteran designer Raph Koster at the helm, expectations among gamers ran high during the development of Galaxies. Many industry professionals expected that these forces would push the subscription numbers past the one million mark. As development wore on, the release date was pushed back, features were cut, and Sony canceled planned ports for the Xbox and PlayStation 2.

《分裂的帝国》最终于2003年6月26日如期发行,业界对它褒贬不一。《银河》因为其大量的Bug和零碎的玩法导致的糟糕游戏体验而被广为诟病。之后游戏制作群继续就在跳票中被削减的游戏元素忙碌着,2003年12月,两个备受期待的元素——生物坐骑和允许玩家建设城市。另外,2003年12月7日,官方对外宣布第一个解锁原力感应技能的玩家需要成为一名绝地。
The base game, An Empire Divided, was released in the United States on June 26, 2003 to mixed reviews. Galaxies was most criticized for numerous bugs and broken features that plagued the game. After release, the developers continued working on the features cut during the delay. In November 2003, two of those most anticipated features, creature mounts and player-created cities were enabled. Also, on November 7, 2003 it was announced that the first player had unlocked a Force-sensitive character slot needed to become a Jedi.

2003年11月7日,《分裂的帝国》在欧洲上市,对应日本市场的版本也由美国电艺日本分公司于2004年12月23日发售。但是本作在日本的受众很小,并且在2005年11月停服,仅存的用户也转移去了美服。
On November 7, 2003, An Empire Divided was released in Europe. A localized version for the Japanese market was published by Electronic Arts Japan on 23 December 2004. However, Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.

游戏特点   Features
时代
游戏的背景设定在EP5(雅汶战役后1.5年),让玩家自己决定第一颗死星被毁之后银河系的未来。
The game events are set after Episode IV (ca. 1.5 years after the Battle of Yavin), which lets players choose what path the galaxy takes after Death Star I is destroyed.

在第十一个补丁中,制作组在游戏中加入了霍斯战役,但这并不意味着时间线的推进,这仅仅作为一个不会对游戏沙盒产生任何影响的“星战时刻”,让玩家们体验星战电影中标志性的事件。
With Chapter 11 in November 2008, the developers added the Battle of Hoth to the game. However this didn't advance the timeline of the game, as it is only meant as a "Star Wars Moment", to give players the opportunity to participate in this iconic movie event without any effects on the other parts of the game.

地理     Geography
本作包括十个星球:塔图因、纳布、科瑞利亚、塔鲁斯、罗瑞、丹图因、罗克、雅文4号卫星、恩多的丛林卫星、达索米尔以及第八个补丁增加的猎户新星太空站(这是个神马玩意?)。第二个资料片《伍基人之怒》又增加了伍基人的母星卡西克。第三个资料片《欧比旺的试炼》中穆斯塔法粉墨登场。每个星球拥有大约225平方公里(15 x 15千米的地图)的空间,相对而言,资料片中的星球卡西克和穆斯塔法要小一点,构造也比较独特,在某些方面这些星球相较于常规星球有着不同之处,例如一些地形不可探索(一些山脉和丘陵无法翻越)。第11个补丁中的霍斯星球正是如此。
The game covers ten planets: Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin 4, the forest moon of Endor, Dathomir and the newest chapter 8 update, the Nova Orion Space Station. In the second expansion, Rage of the Wookiees, the Wookiee planet Kashyyyk was added. In the third expansion, Trials of Obi-Wan, the planet Mustafar was added. Each of the original ten planets are represented by approximately 225 square kilometers (15 km x 15 km maps) of game space. In contrast, the expansion planets of Kashyyyk and Mustafar are smaller, constructed differently (e.g. instances) and in some cases imposed different rules than the original, such as terrain that is not traversable (i.e. mountains or hills that cannot be climbed over). With the realease of Chapter 11, planet Hoth was released as an Instance.

画面    Graphics
游戏因其真实的人物模型、细致入微的建筑和丰富的环境为评论家们广泛赞誉
The game is generally praised by reviewers for its realistic character models, detailed architecture and lush environments.
地点与角色      Points of interest and cameos
玩家们可以在游戏中拜访各种各样的地点和人物,比如《旧共和国武士》中的HK-47以及后来的R2-D2、C-3PO、它们在塔图因上的逃生舱、纳布的皇家宫殿、丹图因上被遗弃的反抗军基地、雅文4号卫星、臭名昭著的海盗纳德姆在罗克上的大本营、伊渥克人以及兰科兽。
Points of interest and cameos
Examples of characters and points of interest that players can visit within the game include HK-47 from Star Wars: Knights of the Old Republic and its sequel, R2-D2, C-3PO, their escape pod on Tatooine, the Naboo Royal Palace, the abandoned Rebel bases on Dantooine and Yavin IV, the notorious pirate Nym in his stronghold on Lok, Ewoks and Rancors.

种族和职业    Species and professions
玩家们在游戏中操作自己创建的角色,共有十个来自电影和衍生宇宙的种族可供选择:人类、提列克人、扎布拉克人、伍基人、特兰多山人、罗迪亚人、蒙-克莱梅利人、Bothan、Sullustan和Ithorian,由玩家自由性别和职业:绝地武士、赏金猎人、走私者、突击队员、间谍、军官、奶妈、艺伎和商人这些星战标志性职业。第六个补丁中增加了驯兽师职业,the NGE version of the pre-NGE Creature Handler(这句不知道怎么翻),有着与众不同的技能树。一个人物也能选择性的进阶到独立于原先职业的政客和飞行员职业。
Players of the game create characters to navigate through these environments. Characters in Star Wars Galaxies can be one of ten species, again taken from the films and the Expanded Universe: Human, Twi'lek, Zabrak, Wookiee, Trandoshan, Rodian, Mon Calamari, Bothan, Sullustan, or Ithorian. A character can be either male or female, and he or she belongs to one of nine iconic professions: Jedi, Bounty hunter, Smuggler, Commando, Spy, Officer, Medic, Entertainer, or Trader. Chapter 6 has introduced Beast Master, the NGE version of the pre-NGE Creature Handler, as a separate expertise tree. A character can also optionally advance in the Politician and Pilot professions, independent of his or her primary profession.
和所有的MMORPG一样,《星球大战:银河》的主体设定易变。
As with all MMORPGs, the feature set of Star Wars Galaxies is subject to change.

格斗技巧    Combat mechanics
地面战斗为即时制并类似于第一人称射击,玩家们需要用标线锁定住目标并按鼠标左键攻击。战斗系统支持自动锁定和自动攻击,这让战斗更加人性化,可如果玩家选择自主攻击,便有更多的机会触发暴击。玩家在升级时可获得“特殊技”,“特殊技”由鼠标右键发动,有一定的冷却时间,除了可用来打出强力攻击,还可用来治疗、施加有益或不良效果的魔法以及团控。玩家还可在升级时增强能力以使用更加强力的武器,特定的武器只能由某些职业使用,比如只有间谍才能使用KYD-21爆能手枪。
Ground combat is currently real-time and similar to a first-person shooter. The player must aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features are available, creating a more traditional combat experience, but players eschewing those options are rewarded with an increased chance to do maximum damage. As characters gain levels, they gain access to additional combat abilities called "specials" which are activated by using the right mouse button. These specials usually have a cool-down period. In addition to providing especially powerful damage attacks, specials are also used to heal, buff, debuff and crowd control. Players gain the ability to use more powerful weapons as they advance in level, and certain weapons are limited to certain professions, such as the KYD-21 blaster pistol being limited to the Spy profession.

玩家还会在升级时获得“技能点”以升级技能树,每个玩家总共可为各种的技能和属性分配45个技能点以使自己的人物从武器特长到回复能力、装备的熟练度。
Players also earn "Expertise Points" as they level up which they can use in their profession's expertise "tree". The player can allot 45 points into various abilities and attributes to make their characters more diverse, from weapons specialties to healing and armor proficiencies.

玩家的建筑、公会和城市    Player housing, guilds, and cities
玩家可以建立、占有、装饰各种各样的建筑,如房屋、酒吧、公会大厦或市政大厅。这些建筑可以组建成城市,还可以通过投票箱选举市长,选出的市长可授予市民在城市中添置设施的权利并可以在需要时将市民驱逐出城市。选举活动每两个星期举办一次。如果另一个玩家有意成为市长,他可以在任一时刻将自己的名字写到投票箱上和现任竞选。随着城市的人口上升,便有资格增添服务项目及设施,比如载具修理厂、交通港、克隆中心、议员、酒吧和景观花园。它们可以布置得像希德或莫斯埃斯利这样的现有城市。
Characters can erect, own and decorate a variety of buildings, including houses, cantinas, guild halls and city halls. These buildings, when grouped, can be organized into cities. Players hold elections via ballot box for Mayor. Elected mayors grant city members certain rights to place structures within the city and eject players from cities as needed. Reelections are held every two weeks. If another player wishes to run for mayor they can add their name at any time to the ballot box to run against the incumbent. As cities grow in population, they become eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They can show up on the planetary maps alongside canonical cities such as Theed and Mos Eisley.

原版的其它要素   Other features of the basic game
•单人或多人乘坐的地面载具或星际飞船:(陆上飞车、摩托车、飞梭、X翼战斗机、钛战机甚至是部分YT【千年隼是YT-1300型】系列飞船)。
•游戏中的经济系统几乎是由玩家自主运营的,身处其中可生产制造(几乎是所有的)产品,如爆能枪、星际飞船、衣物、盔甲、食品、衣壳、家具甚至是多种机器人,原材料可以来自玩家的收集,也可以是战利品,总之,一切劳动成果的消费者都是其它玩家。最近,制作人员添加了许多上乘的装备作为玩家的任务奖赏,但是玩家的工匠们依然是经济系统中不可或缺的部分。
•大量的表情、情绪以及有关的动画(不仅能影响玩家人物的外形也能改变对人物语言的描述)乃至对话框的形状都会显示在屏幕上。【这条翻得很土鳖,求高手】
•本作也包含了MMORPG的常规系统:玩家公会、聊天功能以及其它社交系统。
•你有权悬赏在PvP战斗中击败你的人。赏金猎人可在任务终端接下其他玩家的“悬赏任务”,追踪目标并干掉塔。赏金可以在任何时候领取,不管你和目标在哪个天涯海角对决。最多可让3名赏金猎人在可行的时候追捕一个目标。
•游戏还包含了自由度极高的捏人系统。玩家可以雇佣艺伎(为什么是艺伎?)改变自己游戏中的形象,可改变的项目甚至比人物创建时还要多。出了种族和性别,人物的任何外形都是可以改变的。
•        Single- and multi-passenger ground vehicles and starships: (landspeeders, speeder bikes, swoops, X-wings, TIE Fighters and even several of the YT series of ships)
•        An almost completely player-run economy, wherein player characters are responsible for creating many (and nearly all) in-game items including blasters, starships, clothing, armor, food, housing, furniture and even a wide variety of droids. Items are created from player-collected raw materials and looted items—with other player characters as the only consumers. Recently, the developers have added more high-quality equipment to loot tables and as quest rewards, but player crafters remain an essential part of the economy.
•        An extensive set of emotes, moods, and associated animations, which affect not only an avatar's physical appearance but also the text used to describe a character's speech, and even the shape of the speech bubble displayed on-screen.
•        Standard MMORPG features such as player guilds, chat functionality, and other community features.
•        The ability for players to place bounties on opponents that defeat/kill them in PvP battle. Player character bounty hunters can then pick up another character's "bounty mission" on the terminals and track the character down. A bounty can be claimed at anytime, regardless of the target's PvP setting. Up to three bounty hunters can be tracking a character at any given time.
•        An extensive avatar/character-creation system. Characters can hire Entertainers to change their appearance in-game, with even more options than those available at creation. Every visual aspect of a character is thereby changeable at any time after character creation except species and gender.


游戏画面

空战界面

陆战界面

光剑对决

座驾系统以及塔图因的地貌
银河(服务器) "Galaxies" (servers)
一度有过25个“银河“(或者说服务器)可供玩家选择,大多数都由EU中晦涩的飞船名命名。到2009年10月15日,其中的12个被关闭,剩下的13个仍然运作至今。它们是:
There were twenty-five different "galaxies", or servers, in which players may choose to play the game. Most of them are named after obscure ships from the Expanded Universe. Twelve were shut down on October 15th, 2009, leaving thirteen still active. They are:

行星和可探索区域 Planets and explorable areas
游戏的世界由模拟的行星表面及相关的设施组成,有十二个来自《星球大战》和衍生宇宙的星球:塔图因、纳布、科瑞利亚、塔鲁斯、罗瑞、丹图因、罗克、雅文四号卫星、恩多的丛林卫星和达索米尔。游戏的第一个资料片《加速至光》在每个行星的基础上增加了相应的宇宙空间,以及深空和凯索区域。在资料片《伍基人之怒》和《欧比旺的试炼》中又分别增加了卡西克和穆斯塔法(这是游戏里唯一一个没有宇宙探索空间的星球)。每个星球拥有大约256平方公里的空间(16 Km x 16 Km)【这里与前文出现了矛盾,可能不是同一个人编写的】,包含城市和地标。卡西克由许多连接着经过此地的航道的导航功能区域表示,许多这样的区域被副本化【?】,它们是一个标识,表示只有选中此区域玩家和组织才是此地的主人【此树是我栽?】。穆斯塔法有着和其它行星相似的布局,但是地表之下有许多地牢副本。后来的更新也以副本的形式增加的奥德曼特尔和霍斯。
玩家可以探索如下的星球、宇宙空间和其它的地区。

可选种族 Playable species
玩家可在下列种族中任选性别进行游戏:
A player may create a male or female character of the following species:

职业 Professions

可驾驶的飞船 Playable ships
玩家可驾驶、购買和制造如下飞船:
Players are able to pilot, purchase and build the following ships:



NPC种族 NPC species
有许多种族在游戏中以NPC的形式出现。
There are a number of species that appear throughout the game as NPCs (non-player characters).



全新游戏天赋强化 系统 Pre–New Game Enhancements professions
在2005年11月15日游戏大幅升级补丁发布之前,一个玩家只能在34个天赋中取其一,并在加点的纠结中被自己的选择限制。借助自由的技能和战斗编辑系统,玩家可自定义自己的人物以适合自己的游戏风格。
Prior to the release of the New Game Enhancements on November 15, 2005, a player could choose from up to 34 professions to play. The player was limited in their choice of profession by set number of skill points. Taking advantage of the different skill and combat modifiers offered by different professions, players could customize their characters to match their playing styles. This meant that a character could have skills in more than one profession, unlike the current system which allows the player only one profession per character.

基础天赋 Basic professions
除了政客,这些专业都可以在人物创建时选择。当你决定了人物的职业、种族、性别和相貌,系统会给你基础技巧的指导。天赋以技能树的形式进阶。当经验值达到足够的数目,玩家便可在特定的技能盒中强化天赋。每个技能树有着四个“枝干”,通常代表着该天赋的不同种类的技能。四个枝干上的技能学完,该人物已精通了该天赋。当然玩家们若想进阶至职业精英或是综合职业,便需要在不止一个基础天赋中锻炼自己。
With the exception of Politician, these professions were selectable during the character creation phase of the game. Once you selected your character's profession, race, gender, and appearance, a brief tutorial followed that showed the basic mechanics of the game. Progress through the profession was in the form of skill trees. Once a pre-required amount of experience points had been attained, a player could train their character in a particular skill box on the tree. Each skill tree had four 'branches' of skills, usually representing different types of skills for that profession. Once all four branches of the tree were completed, a character could then train in the mastery of that profession. In order to access the Elite / Hybrid professions, players generally had to train in more than one basic profession.
基础天赋:工匠(Artisan)、医师(Medic)、打手(Brawler)、侦查员(Scout)、艺伎(Entertainer)、政客(Politician)和神枪手(Marksman)
精英/混合职业 Elite / Hybrid professions
在熟练掌握了一个或更多的基础职业之后,玩家们可以通过学习多种精英或混合职业进一步强化自己的人物。精英战斗职业普遍要求玩家掌握一个特定的格斗类型,或者某种武器类型。混合职业则需玩家在专精他们感兴趣的领域学前满两个不同技能树的分支。
Having mastered one or more of the basic professions, players could further specialize their characters by pursuing a variety of Elite / Hybrid professions. Elite combat professions generally required the mastering of a particular style of combat, or with certain types of weaponry. Hybrid professions required that a player complete specific branches of two different profession trees before they could further specialize in the area they were most interested in.
(精英/混合职业要么被划定为一个职业、要么被归入一个职业、要么就什么都不是。)
(Hybrid/Elite professions have either been made into a class, added to another class, or removed completely.)

• 建筑师(设备交易者) Architect (Structures Trader)
• 商人(交易者) Merchant (Trader)
• 护甲锻造师(军火商) Armorsmith (Munitions Trader)
• 音乐家(艺伎) Musician (Entertainer)
• 生物学家(归入驯兽师) Bio-Engineer (Combined into Beast Master)
• 长枪兵(走私者) Pikeman (Smuggler)
• 赏金猎人(现有职业) Bounty Hunter (Present Profession)
• 手枪兵(走私者、军官) Pistoleer (Smuggler, Officer)
• 战地医生(医师) Combat Medic (Medic Class)
• 别动队员(无分类) Ranger (N/A)
• 卡宾枪手(赏金猎人、军官) Carbineer (Bounty Hunter, Officer)
• 步枪兵(赏金猎人) Rifleman (Bounty Hunter)
• 伙夫(日用品商)【。。。。】 Chef (Domestic Goods Trader)
• 走私者(现有职业) Smuggler (Present Profession)
• 突击队员(现有职业) Commando (Present Profession)
• 小队长(军官) Squad Leader (Officer)
• 舞者(艺伎) Dancer (Entertainer)
• 剑客(走私者) Swordsman (Smuggler)
• 医生(医师) Doctor (Medic)
• 裁缝(日用品商) Tailor (Domestic Goods Trader)
• 机器人工程师(工程商人) Droid Engineer (Engineering Trader)
• Teräs Käsi艺术家(走私者)【求解释】 Teräs Käsi Artist (Smuggler)
• 剑术大师(走私者、军官) Fencer (Smuggler, Officer)
• 武器匠(军火商) Weaponsmith (Munitions Trader)
• 形象设计师(艺伎) Image Designer (Entertainer)
飞行员职业 Pilot professions
• 联盟战斗机飞行员 Alliance Starfighter Pilot
• 自由飞行员 Freelance Pilot
• 帝国舰队飞行员 Imperial Navy Pilot
后来在2005年11月厚,原力敏感职业海量成为绝地。
The following Force-related profession choices were rolled into the Jedi profession after November, 2005.
原力敏感职业【或者是技能?】 Force-sensitive professions
• 战斗英勇 Combat Prowess
• 快速反应 Enhanced Reflexes
• 工艺专精 Crafting Mastery
• 高度敏感 Heightened Senses
原力训练技能 Force discipline professions
• 原理防御 Force Defense
• 光剑 Lightsaber
• 原力强化 Force Enhancement
• 原力能力 Force Powers
• 远离治疗 Force Healing
原力技能 Force powers
• 原力锁喉 Force Choke
• 原力感应 Force Sense
• 原力闪电 Force Lightning
• 原力冲击波 Force Shockwave


【转发贴吧网友Gothic90的回复:这是一款沙盒式网游,重点在于玩家控制和改变世界,模式类似魔剑和EVE
但是就目前看来,完美的沙盒网游还没有,沙盒网游的吸引力大多不如WoW和即将推出的星战旧共和国等主题公园网游
很多主题公园网游里非常吸引人的特色很难融入到沙盒网游里,比如背景——WoW尽管剧情狗血,背景的确庞大;比如Boss设计——目前,沙盒能设计宝库式的Boss就很不错了等等。
玩家控制和改变世界也是看上去很美,实际很残酷,比如魔剑里,个人玩家和小公会就很难生存。】
剧情及游戏性 Story and gameplay
《星球大战:银河》并不开始于任何一个现成的故事。在最初的人物创建之后,玩家们因为被怀疑从事非法活动,在一艘客运飞船上被帝国军抓到一搜歼星舰里。在澄清自己之后,玩家要自己找出一条路到达太空梭站,一路上会遇到许多用来进行游戏教学的障碍。到达太空梭站之后,便可选择一个星球上的城市作为自己的发迹地。可选星球有纳布、塔图因和科瑞利亚。大部分的NPC城市可以选择作为起始地,如Moenia、希德、Coronet、Doaba Guerfel、莫斯艾斯利或是Anchorhead。完成选择之后,玩家就会被手无寸铁地扔在所选的城市,只有一个黄绿相间的R2助手机器人和一台有使用次数限制的74-Z摩托车,而且没有一个明确的行动方向。
Star Wars Galaxies did not begin with any sort of over-arching story. Originally, as the original opening crawl states, after character creation, the player started out on an Imperial Star Destroyer after being captured on a passenger ship suspected of illegal activity. After being cleared of any wrong doing, the player was instructed to make their way through the ship towards the shuttle bay. Along the way, various obstacles were used to educate the player in the basics of game play. After reaching the shuttle bay, the player was allowed to choose a starting planet, then city. The planetary choices were Naboo, Tatooine, or Corellia. A majority of the already established cities on the planet of choice could be chosen as a starting point, such as Moenia, Theed, Coronet, Doaba Guerfel, Mos Eisley, or Anchorhead. After choosing, they were loaded up into their city of choice on the planet with nothing but a green and yellow R2 helper droid, a limited use 74-Z speeder bike and no real direction on what to do next.

然而2005年“全新强化版”发布之后,剧情成了影响人物成长的重要因素。这次的新手引导顺序有所改变,玩家们现在从一个帝国太空站中出发,之后很快和C-3PO联系上,并由它熟悉游戏的基本操作,同时告知汉•索洛很快回来解救他们。汉、楚巴卡和R2-D2到达之后护送着玩家前往机库,在那里会被3个帝国突击兵袭击。击杀这些士兵之后,汉、玩家们和机组成员登上千年隼号,在钛战机的追杀下逃离这个爆炸的太空站【哇哦,帝国还真是阔绰】。这个桥段可让玩家练习太空战斗的操作,玩家操纵千年隼号的一座炮塔,摧毁一些钛战机。然后千年隼跳进超空间飞至Tansarii点空间站,接着玩家便可自由地完成一些剧情任务以获得金钱和经验(玩家要到5级才可离开空间站)。当玩家们充分练手,必须帮助汉•索洛修理千年隼号。全部完成之后,汉•索洛会将你放到塔图因莫斯艾斯利的太空港。离开之前,汉•索洛会留给你一台摩托车以及他在莫斯艾斯利的联系方式,这样一来玩家便可为赫特人贾巴工作,最初通过比伯•弗杜那,接着便直接去贾巴的宫殿。剧情链中更高级的任务(被公认为“帝国传承”任务)将玩家们带到其他星球,包括纳布、科瑞利亚和Talus。在这些任务中玩家们可以见到许多星战电影中的熟面孔,包括瓦图、Ephant Mon、赫特人贾巴、Boss Nass、Panaka等。
After the release of the New Game Enhancements in late 2005 however, story elements became more important to the development of your character. The introductory sequence was changed. This time the player starts out on an Imperial space station. The player is quickly contacted by C-3PO, who familiarizes the player with the basics of the controls, and informs them that Han Solo will arrive shortly to rescue them. Han, Chewbacca, and R2-D2 arrive and escort the player to the hangar bay, where they are attacked by three stormtroopers. After killing the troopers, Han, the player and crew board the Millennium Falcon and escape the exploding station, with TIE fighters giving chase. The next sequence is meant to familiarize the player with the space combat game play. The player commands one of the Falcon's turrets and destroys several TIE fighters, after which the Millennium Falcon hyperjumps to Tansarii Point Station. After arriving on the station, the player is free to complete several story-driven quests on their quest for credits and experience (the player must reach level 5 before they may leave the station). Once the player is sufficiently experienced, the player must aid Han Solo in repairing the Falcon. Upon doing so, Han Solo drops the player off in front of the spaceport in Mos Eisley on Tatooine. Before leaving, Han Solo sets them up with a speeder, and a contact in Eisley. This leads the player to working for Jabba the Hutt, first through Bib Fortuna, then directly from Jabba's Palace. Further quests in this over-arching chain (known collectively as the Legacy quests) take the player to other planets, including Naboo, Corellia, and Talus. All throughout this quest chain, the player meets many familiar faces from Star Wars canon, including Watto, Ephant Mon, Jabba the Hutt, Boss Nass, and Panaka, just to name a few.

开场             Opening Crawls
自2003年6【22年!!】月上市到2005年11月,《星球大战:银河》在人物创建时使用类似电影的字幕作为开场。2005年11月“全新加强版”发布之后做了一点改动,不过一直在被沿用。
From its release in June of 2003 until November of 2005, Star Wars Galaxies used an opening crawl much like the movies as an introduction during character creation. After the release of the New Game Enhancements in November of 2005, a slightly updated opening crawl was used, and is still in use.
原版开场     Original crawl
星球大战:银河
分裂的帝国
银河内战达到了高潮,尽管反抗军联盟摧毁了令人生畏的死星,几千个星系依然被掌握皇帝在皇帝手中。
纵观银河,英勇的冒险者们正努力为银河系重塑和平,走私者、赏金猎人和恶徒也在此时兴风作浪。
这时,在银河系的外环,一艘达斯•维德麾下的帝王级歼星舰以窝藏罪犯的嫌疑虏获了一艘客运飞船……
STAR WARS GALAXIES
An Empire Divided
It is the height of the Galactic Civil War.
Although the Rebel Alliance has destroyed
the dreaded Death Star, the Emperor still
holds thousands of systems in his grip.

Throughout the galaxy, brave adventurers
struggle to restore peace, while smugglers,
bounty hunters and crime lords prosper
amid the chaos.

Meanwhile, in the Outer Rim of the galaxy,
one of Darth Vader's Imperial-class Star
Destroyer has captured a passenger freighter
on suspicion of harboring criminals…

第二个版本     Second crawl
xxooooxx【第一段一样】
纵观银河,随着内战的推进,无论是无辜者还是英雄都被迫卷入这场纷争。每场战役中都会有百万人的命运被改变,
在一个遥远的帝国太空站中,一场只关乎到一个人命运的战役打响了……你的……
STAR WARS GALAXIES
An Empire Divided
It is the height of the Galactic Civil War.
Although the Rebel Alliance has destroyed
the dreaded Death Star, the Emperor still
holds thousands of systems in his grip.

Throughout the galaxy, civil war rages.
Innocents and heroes alike are swept
into the conflict. The fate of millions
shifts with every battle.

On a distant Imperial Space Station,
a smaller battle erupts over the fate
of a single being's destiny....yours…
剧情及游戏性 Story and gameplay
《星球大战:银河》并不开始于任何一个现成的故事。在最初的人物创建之后,玩家们因为被怀疑从事非法活动,在一艘客运飞船上被帝国军抓到一搜歼星舰里。在澄清自己之后,玩家要自己找出一条路到达太空梭站,一路上会遇到许多用来进行游戏教学的障碍。到达太空梭站之后,便可选择一个星球上的城市作为自己的发迹地。可选星球有纳布、塔图因和科瑞利亚。大部分的NPC城市可以选择作为起始地,如Moenia、希德、Coronet、Doaba Guerfel、莫斯艾斯利或是Anchorhead。完成选择之后,玩家就会被手无寸铁地扔在所选的城市,只有一个黄绿相间的R2助手机器人和一台有使用次数限制的74-Z摩托车,而且没有一个明确的行动方向。
Star Wars Galaxies did not begin with any sort of over-arching story. Originally, as the original opening crawl states, after character creation, the player started out on an Imperial Star Destroyer after being captured on a passenger ship suspected of illegal activity. After being cleared of any wrong doing, the player was instructed to make their way through the ship towards the shuttle bay. Along the way, various obstacles were used to educate the player in the basics of game play. After reaching the shuttle bay, the player was allowed to choose a starting planet, then city. The planetary choices were Naboo, Tatooine, or Corellia. A majority of the already established cities on the planet of choice could be chosen as a starting point, such as Moenia, Theed, Coronet, Doaba Guerfel, Mos Eisley, or Anchorhead. After choosing, they were loaded up into their city of choice on the planet with nothing but a green and yellow R2 helper droid, a limited use 74-Z speeder bike and no real direction on what to do next.

然而2005年“全新强化版”发布之后,剧情成了影响人物成长的重要因素。这次的新手引导顺序有所改变,玩家们现在从一个帝国太空站中出发,之后很快和C-3PO联系上,并由它熟悉游戏的基本操作,同时告知汉•索洛很快回来解救他们。汉、楚巴卡和R2-D2到达之后护送着玩家前往机库,在那里会被3个帝国突击兵袭击。击杀这些士兵之后,汉、玩家们和机组成员登上千年隼号,在钛战机的追杀下逃离这个爆炸的太空站【哇哦,帝国还真是阔绰】。这个桥段可让玩家练习太空战斗的操作,玩家操纵千年隼号的一座炮塔,摧毁一些钛战机。然后千年隼跳进超空间飞至Tansarii点空间站,接着玩家便可自由地完成一些剧情任务以获得金钱和经验(玩家要到5级才可离开空间站)。当玩家们充分练手,必须帮助汉•索洛修理千年隼号。全部完成之后,汉•索洛会将你放到塔图因莫斯艾斯利的太空港。离开之前,汉•索洛会留给你一台摩托车以及他在莫斯艾斯利的联系方式,这样一来玩家便可为赫特人贾巴工作,最初通过比伯•弗杜那,接着便直接去贾巴的宫殿。剧情链中更高级的任务(被公认为“帝国传承”任务)将玩家们带到其他星球,包括纳布、科瑞利亚和Talus。在这些任务中玩家们可以见到许多星战电影中的熟面孔,包括瓦图、Ephant Mon、赫特人贾巴、Boss Nass、Panaka等。
After the release of the New Game Enhancements in late 2005 however, story elements became more important to the development of your character. The introductory sequence was changed. This time the player starts out on an Imperial space station. The player is quickly contacted by C-3PO, who familiarizes the player with the basics of the controls, and informs them that Han Solo will arrive shortly to rescue them. Han, Chewbacca, and R2-D2 arrive and escort the player to the hangar bay, where they are attacked by three stormtroopers. After killing the troopers, Han, the player and crew board the Millennium Falcon and escape the exploding station, with TIE fighters giving chase. The next sequence is meant to familiarize the player with the space combat game play. The player commands one of the Falcon's turrets and destroys several TIE fighters, after which the Millennium Falcon hyperjumps to Tansarii Point Station. After arriving on the station, the player is free to complete several story-driven quests on their quest for credits and experience (the player must reach level 5 before they may leave the station). Once the player is sufficiently experienced, the player must aid Han Solo in repairing the Falcon. Upon doing so, Han Solo drops the player off in front of the spaceport in Mos Eisley on Tatooine. Before leaving, Han Solo sets them up with a speeder, and a contact in Eisley. This leads the player to working for Jabba the Hutt, first through Bib Fortuna, then directly from Jabba's Palace. Further quests in this over-arching chain (known collectively as the Legacy quests) take the player to other planets, including Naboo, Corellia, and Talus. All throughout this quest chain, the player meets many familiar faces from Star Wars canon, including Watto, Ephant Mon, Jabba the Hutt, Boss Nass, and Panaka, just to name a few.

开场             Opening Crawls
自2003年6【22年!!】月上市到2005年11月,《星球大战:银河》在人物创建时使用类似电影的字幕作为开场。2005年11月“全新加强版”发布之后做了一点改动,不过一直在被沿用。
From its release in June of 2003 until November of 2005, Star Wars Galaxies used an opening crawl much like the movies as an introduction during character creation. After the release of the New Game Enhancements in November of 2005, a slightly updated opening crawl was used, and is still in use.
原版开场     Original crawl
星球大战:银河
分裂的帝国
银河内战达到了高潮,尽管反抗军联盟摧毁了令人生畏的死星,几千个星系依然被掌握皇帝在皇帝手中。
纵观银河,英勇的冒险者们正努力为银河系重塑和平,走私者、赏金猎人和恶徒也在此时兴风作浪。
这时,在银河系的外环,一艘达斯•维德麾下的帝王级歼星舰以窝藏罪犯的嫌疑虏获了一艘客运飞船……
STAR WARS GALAXIES
An Empire Divided
It is the height of the Galactic Civil War.
Although the Rebel Alliance has destroyed
the dreaded Death Star, the Emperor still
holds thousands of systems in his grip.

Throughout the galaxy, brave adventurers
struggle to restore peace, while smugglers,
bounty hunters and crime lords prosper
amid the chaos.

Meanwhile, in the Outer Rim of the galaxy,
one of Darth Vader's Imperial-class Star
Destroyer has captured a passenger freighter
on suspicion of harboring criminals…

第二个版本     Second crawl
xxooooxx【第一段一样】
纵观银河,随着内战的推进,无论是无辜者还是英雄都被迫卷入这场纷争。每场战役中都会有百万人的命运被改变,
在一个遥远的帝国太空站中,一场只关乎到一个人命运的战役打响了……你的……
STAR WARS GALAXIES
An Empire Divided
It is the height of the Galactic Civil War.
Although the Rebel Alliance has destroyed
the dreaded Death Star, the Emperor still
holds thousands of systems in his grip.

Throughout the galaxy, civil war rages.
Innocents and heroes alike are swept
into the conflict. The fate of millions
shifts with every battle.

On a distant Imperial Space Station,
a smaller battle erupts over the fate
of a single being's destiny....yours…
故事线         Story arcs
奥德兰之泣           Cries of Alderaan
女妖的秘密           Secrets of the Syren
反抗军主题公园       Rebel Thene Park
帝国主题公园         Imperial Theme Park
帝国传承             Legacy
死亡大兵             Death Troopers
纳德姆主题公园       Nym’s Theme Park

游戏玩法               Gameplay
基本的游戏玩法中,玩家们可使用他/她的人物的技能和特殊能力攻击目标、完成任务、制造有用的物品并(或者)款待其他玩家。玩家的人物有机会遇见著名的星战人物、赚取游戏声望和财富(或是恶名)、游览星战标志性地标、获得海量的物品、产品和“奖杯”以获得人物的强化。
In basic gameplay, the player uses his or her character's skills and special abilities to attack targets, complete quests, undertake missions, create useful in-game items, and/or entertain other players. The player's character will have opportunities to meet famous Star Wars characters, earn in-game fame and fortune (or infamy and notoriety), travel to iconic Star Wars locations, and obtain numerous items, artifacts, and 'trophies' that can enhance his or her character.
地面战斗               Ground Combat
【这一段与之前的“格斗技巧”完全相同,偷个懒。。。】
太空战斗              Space Combat
太空战斗与地面战斗类似,玩家必须瞄准目标(经常需要因为目标的移动而进行修正),按下鼠标或摇杆上的一个按钮攻击。太空战斗的胜利很大程度上取决于玩家的技术,却不至于和之前星球大战题材的太空模拟游戏类似。
Space combat in Galaxies is similar to ground combat. Players must aim at their targets (often needing to "lead" their target in compensation for the target's movement) and click a button on the mouse or joystick to fire. Success in space combat is largely dependent on player skill, but not quite to the same extent as seen in previous Star Wars space-simulator games.
当人物在飞行专业中取得进阶时,它们便可获得各种各样的战术策略、飞船骨架和零部件。飞船可由战利品或飞船工匠的零件自由组装。可用的骨架有X翼、Y翼战斗机(对应反抗军阵营)、钛战机、钛拦截者(对应帝国阵营),以及新的赫特、黑阳飞船(对应自由人)。精通飞行职业的玩家可获得PoB(Party on Board)【大概意思就是船舱大的可以开party】飞船的设计图,例如著名的YT-1300轻型运输船(千年隼的型号)。玩家可在PoB飞船内部空间(可装修得像地面建筑)和自由添加的甲板设施(比如激光炮台)里自由走动。一些高端的飞船只能通过很难的任务获得,比如Eta-2 Actis级轻型截击机(通常被称为JSF或“绝地战机”)和KSE火力压制者(最著名是费特的奴隶一号)。
As characters advance in their piloting professions, they gain access to a variety of tactics, starship chassis, and starship components. Their ships can be completely customized with components looted from enemies or crafted by shipwrights. Available chassis include the X-wing and Y-wing for Rebels, TIE Fighters and TIE/In interceptors for Imperials, and new Hutt and Black Sun ship designs for Freelancers. Characters who have mastered a piloting profession get access to PoB (Party on Board) ship designs such as the famed YT-1300 light freighter. PoB ships allow characters to walk around the interiors (which can be decorated just like a building on the ground) and man additional shipboard stations such as laser turrets. Some high-end ships are obtainable only via difficult quests; such ships include the Eta-2 Actis-class light interceptor (commonly called the JSF or "Jedi Starfighter") and the KSE Firespray (Made famous by the Fett ship Slave I).
原版和资料片        Initial release and expansions
分裂的帝国          An Empire Divided

在发售之初,本作和现在的版本有很大的不同。载具和坐骑系统还没有实现,也没有玩家建造的城市供玩家安家(这些系统在2003年11月加入)。每个人物和野兽都三个“槽”(被称为生命槽、行动力槽和精力槽,或是“HAM”),分别代表他或她的生理与心理能量的储量。大多数的攻击都针对这三个槽,一些能力可以削减一个或更多槽的数值。任何一个槽被消耗殆尽,人物便会不省人事。战斗时需要玩家集中注意力行动以避免数值的削减。
At the time of its initial release, the game was very different than it is now. Vehicles and creature mounts were not yet implemented. While player housing was in the game, player cities were not. (Those features were added in November 2003.) Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat required the player to carefully manage his or her actions to avoid depleting a pool.
玩家的进阶也很不同,人物只能从6个基础职业中做出选择(医师、争执者、神枪手、侦查员、艺伎或工匠),也可以在人物创建之后任何时候研习另外五个。每个职业有一个树状的技能进阶(初始有一个技能点),四个不同的“树枝”上都有四个等级,这个职业的大师级需要加满分支上的所有技能等级。人物需要通过相应的行动获得经验值换取这些技能。比如,一名艺伎可换取更精湛的音乐演奏技巧,但只能通过“音乐家”的经验。舞蹈经验则完全独立,只能用来升级舞蹈技能。
Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.
在基础职业之上,任务可专精为高阶职业,比如赏金猎人、驯兽师、突击队员和音乐家。共有24个高阶职业,但是无法立刻升级。每个转进职业对基础职业有着特定的要求,有些的限制更大。
In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.
绝地武士并非基础职业而是高阶职业,制作者只说明特定的行动可以解锁“原力感应”,这些行动得由玩家自己去探究,最后发现所谓“行动”是在随机的五个职业中获得大师级。这些职业中的四个可从获得的绝地全像仪中得知,第五个可通过试炼和过失【这里没看懂。。。】,第一个原力感应技能在2003年11月7日被解锁。
Jedi were not available as a starting profession, or even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in five random professions. The identity of four of those necessary professions could be learned via looted holocrons, but the fifth had to be found via trial and error. The first Force-sensitive character slot was unlocked on November 7, 2003.
资料片升级          Expansion packs
基于原版游戏,后来还有三个由索尼在线娱乐开发、卢卡斯电艺发行的资料片。如下:
星球大战:银河:跳进超空间
星球大战:银河:伍基人之怒
星球大战:银河:欧比旺的试炼
In addition to the base game, three expansions have been developed by Sony Online Entertainment and published by LucasArts since the game's inception. They are as follows:
        Star Wars Galaxies: Jump to Lightspeed
        Star Wars Galaxies: Rage of the Wookiees
        Star Wars Galaxies: Trials of Obi-Wan

主要的游戏补丁和后续升级        Major game revamps and ongoing development
“我们这么做事出有因。这个故事……正在迷失……这个游戏正在失去用户。我们需要让游戏能被更多的人接受,要不我们就会失去这个生意。”
——约翰•史迈德里,SOE董事长
"There's a reason that we did this. The story … is kind of getting lost here… the game was losing subscribers. We had to make this game more accessible to a wider audience or eventually we would not have a business."
―John Smedley, president of SOE
战斗系统升级         Combat Upgrade
战斗系统于2005年4月完成,这是最主要的升级之一,它让《星球大战:银河》的战斗、护甲和武器系统天翻地覆。它增加了一个更为制约的设定,让只有特定职业的人物才能使用一些特定的武器和护具。另外战斗方式也被重做,玩家和游戏里的NPC野怪都有技能等级,只有技能平等的野怪才能被玩家攻击,这让一丝经验也不掉的也怪减少,而让更多的强力野怪在单个玩家的攻击下春哥护体。
The Combat Upgrade of April 2005 and was a major revamping and rewriting of the entire Star Wars Galaxies combat, armor, and weapons system. A more restricted tone was set, whereas only certain characters in certain professions would use specific weapons and wear armor. In addition, the method of fighting in the game was redone with skill levels assigned to both players and game creatures. Under the new system, only a creature of equal skill could be attacked by a player, with lesser creatures rendering no experience if killed and the more powerful creatures deemed almost invincible to single player attacks.
全新加强版       New Game Enhancements (NGE)
2005年12月15日游戏进行了一次大换血,将原先的32个职业缩减到9个(赏金猎人、艺伎、走私者、商人、医师、绝地武士、军官、间谍和突击队员)。一系列的升级补丁着重调整平衡性和各个职业的个性.
On November 15, 2005, there was a complete overhaul of all game aspects, reducing the number of professions to nine from the old 32 professions. (bounty hunter, entertainer, smuggler, trader, medic, Jedi, officer, spy and commando). New patches have come out emphasizing on balance and individuality of each profession.
【底下有每个补丁的详细内容,感觉没多大意思,一些平衡性改动和BUG修复,不发了。】
自由跨服系统与服务器的停运      Free character transfers and server closures
2009年1月13日起,索尼在线娱乐开始向所有的用户提供自由跨服服务,玩家们可以一次性地从一个“银河”(服务器)跨越到另外一个。起始地与目的地服务器的名单是两份不同的列表。你只能从从名单上的服务器离开并到名单上的另外一个服务器。这项优惠政策在2009年10月15日停止。
Beginning January 13th, 2009, Sony Online Entertainment began offering a free character transfer to all current subscribers of the game. Players were allowed a one-time only transfer from one "galaxy" (or server) to another. The departing and destination servers were each part of separate lists. You could only depart from a set list of servers and could only transfer to a set list of servers. This promotion was set to end on October 15th, 2009.
索尼在线娱乐于2009年9月15日宣布部分《星球大战:银河》的服务器将在2009年10月15日永久关闭【知道跨服的意义是什么了吧,原来是早就预谋好的。。。。。。】,接着公布了即将关闭的服务器的名单。这些服务器上的所有人物、物品和设施也声明将被永远删除。
Sony Online Entertainment later announced on September 15th, 2009 that a number of Star Wars Galaxies' servers would be permanently shut down on October 15th, 2009. The following is a list of the servers that were permanently closed on this date. All characters, items, and structures still present on those servers were permanently lost when they closed down.
索尼在线娱乐之后宣布从2009年10月16日开始,玩家将不能继续自由转服,人物仍然留在已关闭的服务器中的玩家可以联系索尼在线娱乐客服热线,支付50美刀即可将人物转到可用的服务器。可是当转服申请提交到管理员处时,在进一步通知前是免费的。
Sony Online Entertainment later announced that starting on October 16th, 2009, players who did not take advantage of the free character transfer service and had characters on the deactivated servers could contact Sony Online Entertainment Customer Support and., for the standard $50.00 USD charge for a Character Transfer, could transfer a character from an inactive server to an active one. However and as a courtesy, when submitting the request to the GMs, the transfer fee has happened to be free of charge until further notice.
索尼在2011年4月20日宣布它们将在4月26日开放免费自由的转服服务。已取消的收费服务时期的限制依然存在。玩家不能转到Starsider服务器,但可以从该服务器转到其它服务器。而且每隔90天才可转服一次。
Sony announced on April 20, 2011 that they would begin offering free, unlimited character transfers between servers on April 26, 2011. Many of the same restrictions on the paid service still apply and when this system becomes active, the paid service will no longer be available. Players will be unable to transfer to the Starsider server, but can transfer from it and will only be able to transfer between servers every 90 days.
《银河》的落幕            The end of Galaxies
2011年6月24日,索尼在线娱乐宣布《星球大战:银河》和《星球大战:银河:集换式卡牌游戏》都将在2011年12月15日永久停运。另外,卡牌和补充包的销售也将停止。从2011年12月15日起,游戏的零售和数码下载、账号的恢复和创建都不再开放。2011年10月15日后游戏的一切收费账目都将被取消,任何活跃或是声誉良好的用户都可在剩下的运营时间内免费游戏,这些用户还可以以正式成员的身份体验SOE的任何一款游戏。
On June 24, 2011, Sony Online Entertainment announced that Star Wars Galaxies and the Star Wars Galaxies Trading Card Game would be permanently shutting down on December 15, 2011. Additionally, the ability to purchase cards and booster packs for the trading card game was also disabled. Starting September 15 2011, the game will become unavailable for purchase at retail or through digital download and no new or reactivated accounts will be allowed after this date. Beginning October 15, 2011, all billing for the game will be turned off and any accounts that were active and in good standing at the time will be able to play the game for the remainder of time for free. Additionally, any such accounts will be able to try any SOE game for free as a full member.
发行及主要升级日期              Release and major update history
2003年6月26日:《星球大战:银河:分裂的帝国》(原始盒装版)和收藏版。
2004年10月27日:《星球大战:银河:跳进超空间》(盒装资料片)
2005年4月27日:战斗系统升级(免费的主要在线升级)
2005年5月5日:《星球大战:银河:第三部曲:伍基之怒》(数字下载资料片)
2005年5月25日:《星球大战:银河:完整历程》(《分裂的帝国》、《跳进超空间》和《伍基人之怒》的合集)
2005年11月1日:《星球大战:银河:欧比旺的试炼》(数字下载资料片)
2005年11月15日:全新加强版(免费的主要在线升级)
2006年11月16日:《星球大战:银河:完整的在线冒险》(《分裂的帝国》、《跳进超空间》、《伍基人之怒》、《欧比旺的试炼》和《全新加强版》的盒装全集)
2007年9月28日:《星球大战:银河:完整的在线冒险》(《分裂的帝国》、《跳进超空间》、《伍基人之怒》、《欧比旺的试炼》和《全新加强版》的数字版全集)
2007年9月28日:《星球大战:银河:完整的在线冒险》(《分裂的帝国》、《跳进超空间》、《伍基人之怒》、《欧比旺的试炼》和《全新加强版》的特殊数字版全集,附加可在游戏中使用的J型努比安皇家星际飞船)
2009年11月20日:《星球大战:银河:完整的在线冒险》(《分裂的帝国》、《跳进超空间》、《伍基人之怒》、《欧比旺的试炼》和《全新加强版》的特殊X2【我已经不知道用什么词了。。o(╯□╰)o】数字版全集,附加可在游戏中使用的J型努比安皇家星际飞船、Tsmeu
-6单人轮式脚踏车、全地形调度运输车【传说中的AT-RT】、穆斯塔法地下碉堡、蜥趾龙【EP3里RP旺骑的】和Lava虫坐骑。)
        June 26, 2003: Star Wars Galaxies: An Empire Divided (initial boxed release) and Star Wars Galaxies: An Empire Divided Collectors Edition
        October 27, 2004: Star Wars Galaxies: Jump to Lightspeed (boxed expansion)
        April 27, 2005: Combat Upgrade (free major online revamp)
        May 5, 2005: Star Wars Galaxies: Episode III Rage of the Wookiees (digital download expansion)
        May 25, 2005: Star Wars Galaxies: The Total Experience (boxed compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees)
        November 1, 2005: Star Wars Galaxies: Trials of Obi-Wan (digital download expansion)
        November 15, 2005: New Game Enhancements (free major online revamp)
        November 22, 2005: Star Wars Galaxies: Starter Kit (boxed compilation of An Empire Divided, Jump to Lightspeed, New Game Enhancements)
        November 16, 2006, Star Wars Galaxies: The Complete Online Adventures (boxed compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan and New Game Enhancements)
        September 28, 2007, Star Wars Galaxies: The Complete Online Adventures (digital compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan and New Game Enhancements)
        September 28, 2007, Star Wars Galaxies: The Complete Online Adventures (premium digital compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, New Game Enhancements with an additional ingame J-type 327 Nubian royal starship instant travel vehicle)
        November 20, 2009, Star Wars Galaxies: The Complete Online Adventures (premium plus pack digital compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, New Game Enhancements with additional ingame rewards: J-type 327 Nubian royal starship instant travel vehicle, Tsmeu-6 personal wheel bike, All Terrain Recon Transport, Mustafarian Underground Bunker, Varactyl and Lava flea mounts)

盒装的合集和版本           Boxed compilations and editions
索尼在线娱乐和卢卡斯电艺在2005年后发行了三个零售合集,如下:
《星球大战:银河:完整历程》              Star Wars Galaxies: The Total Experience
《星球大战:银河:新手包》                Star Wars Galaxies: Starter Kit
《星球大战:银河:完整的在线冒险》        Star Wars Galaxies: The Complete Online Adventures
【附上游戏周年庆的LOGO海报】

五周年

六周年

七周年

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 楼主| 发表于 2011-9-25 16:20 | 显示全部楼层
彻底发完,剩下的只剩一些关于游戏的争议与奖项,在此不加赘述
原文地址:
http://starwars.wikia.com/wiki/Star_Wars_Galaxies

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共和国

发表于 2011-9-25 16:31 | 显示全部楼层
有的图不行~
换个图床吧。
坚守真爱,突破自我,信赖人性,以零度浪漫静待Rexoka

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