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外环星域 原力16
水晶0
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星球大战:银河
“亲身体验你听说过的最伟大的传奇……它是你的。”
——《星球大战:银河》广告语
"Experience the greatest saga ever told.....yours."
―Star Wars Galaxies tagline
《星球大战:银河》(常被简称为SWG)是一款微软Windows操作系统平台上的 “星球大战”题材大型多人在线游戏,它由索尼在线娱乐开发,卢卡斯电艺发行。它的原版游戏,《星球大战:银河:分裂的帝国》于2003年6月23日在美国上市,2003年11月7日于欧洲上市,2004年12月23日打入日本市场,并在2006年登陆澳大利亚。这款原版游戏在之后推出了三个资料片。为了收回制作游戏的成本,索尼在线娱乐向玩家们收取金额为14.99美元(11.15欧元,9.49英镑)的月租费,若是一次支付3个月、6个月或12个月即可享受优惠。2011年6月24日,索尼宣布《银河》即将在该年12月15日停服下线。
Star Wars Galaxies (often abbreviated SWG) is a Star Wars-themed MMORPG developed by Sony Online Entertainment and published by LucasArts for Microsoft Windows PCs.[1] The base game, titled Star Wars Galaxies: An Empire Divided, was released on June 26, 2003 in the United States of America, November 7, 2003 in Europe, December 23, 2004 in Japan, and in 2006 in Australia. The base game has been upgraded with three major expansions since. In addition to the initial cost of the game software, SOE charges a monthly subscription fee (like most other MMORPGs) of $14.99USD (€11.15, £9.49), with discounts for 3-, 6-, and 12-month subscriptions. On June 24th, 2011, Sony announced that Galaxies would be shut down on December 15 of that year.
游戏基本资料:
出版信息:
开发商:索尼在线娱乐
发行商:卢卡斯电艺
发行日期:2003年6月26日(美国)
2003年11月7日(欧洲)
2004年12月23日(日本)
2006年(澳大利亚)
类型:大型多人在线角色扮演
模式:多人游戏
分级:ESRB:青少年级
USK:12岁
平台:微软WindowsPC操作系统
星战历史:
年代:反抗军时代
时间线:1.5ABY
开发与发行:
2000年3月16日,卢卡斯电艺娱乐公司宣布了与Verant互动有限公司和索尼在线娱乐开发第一款星球大战题材大型多人在线角色扮演游戏的合作计划。这款当时仍不知姓甚名谁的游戏由Verant开发,索尼在线娱乐负责提供在线游戏的技术支持。这个制作团队曾是著名的MMORPG游戏《无尽的任务》(很古老的一个网游,它被认为是副本玩法的鼻祖)的开发者。卢卡斯电艺将负责发行这款星战网游。声明中还包括游戏将有可能于2001年某时上市,游戏背景将设定在经典星战三部曲时期。
On March 16, 2000, LucasArts Entertainment announced a partnership with Verant Interactive Inc. and Sony Online Entertainment to create the first massively multiplayer Star Wars online role-playing game The then unnamed game would be developed by Verant with online play supported by SOE. This was the same team responsible for creating and supporting the popular Everquest massively multiplayer online game. LucasArts would be responsible for all distribution of the Star Wars online game. The announcement included an expected release date some time in 2001 and that the game would take place during the classic trilogy Star Wars era.
卢卡斯电艺于2000年11月29日正式宣布本作的品牌名称为《星球大战:银河》,并宣布首轮测试将在2001年晚些时候展开,这让正式发售时间变成了一个未知数。联合索尼在线娱乐,游戏官网于2000年11月30日上线,快速回复有关游戏的提问,并且由游戏的部分开发者负责更新新闻版块。
LucasArts officially announced the brand name of the game to be title Star Wars Galaxies on November 29, 2000.The announcement claimed the first round of testing for Star Wars Galaxies was expected to start in late 2001 which would push back the official release date to an unknown time. The game's official information site was launched on November 30, 2000 in conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team.
“我们将这个网站视为建设稳固的《星球大战:银河》游戏群体的一大进步。我们坚信坚持和与爱好者们的开放讨论将是《星球大战:银河》获得成功的必要条件。”
——Simon Jeffery,卢卡斯电艺总裁
"We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games. We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience."
―Simon Jeffery, president of LucasArts
2001年5月17日,就连Beta外测还没有开始,游戏的第一个资料片便已经宣布了(你感觉如何了呀……)。这个没有公布标题的资料片将在最初的原版游戏上市之后6个月推出,届时游戏将加入飞行模拟元素,可以让玩家拥有并驾驶星际飞船以跨星系旅行或是参加宇宙战斗。原版游戏——即地面战元素——跳票到了2002年后半年。官(河蟹)方解释说《星球大战:银河》的太空战元素加入的诡异时间是为了让玩家有时间在太空元素加入之前创建自己的人物并探索游戏的不同核心玩法。此时星际旅行需要通过可以载着玩家从一个世界飞往另一个的公共飞船实现。
On May 17, 2001, even before the game went into public beta testing, the first expansion's development was announced. The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer. Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world.
新的官网在同一天上线,它不仅仅将重心放在促进玩家交流上,而是囊括了最新的截屏、电影、升级的问询系统、设计原画、制作人员简介、游戏特点以及全新的论坛。该网站于2001年12月用户量左右达到了100000。第二年由于新官网的上线,新的内容不断被公布,这些内容包括种族、地点资料、各种游戏要素的全新图片、影片展示以及不同地点的3D QuickTime虚拟全像图。
A new official site was also released on the same day that put more of an emphasis behind the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team member's profiles, features about the game, and a new forum. The site reached 100,000 users by December 2001. Throughout the next year after the release of the new site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360 degree QuickTime VR panoramas of different locations.
Verant在2002年开始接收来自用户的游戏内测申请。内测于2002年6月开始。索尼在线娱乐随着游戏内测的进行公布更多的诸如截图、合作信息、每个玩家只能服务器中创建一个人物的新闻、技能树和技能系统运作的机理。卢卡斯电艺也在2002年5月20日宣布它们将于Xbox和PS2平台上推出相应版本,但是之后这个计划被取消了。
Verant began accepting applications from users in May 2002 who were interested in participating in a closed beta test for SWG. The closed beta test would begin in July 2002.SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server, and skill trees and how the skill-based system would function. LucasArts also announced on May 20, 2002 that both the Xbox and PlayStation 2 would get a version of the game, but these would later be cancelled. |
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